Emulation is often seen as this suspect gray area of gaming that is tolerated but always on the edge. There's a lot of negativity and questions around the merit and purpose of emulation. In contrast to that narrative, the overwhelmingly positive reaction to some of the features added the last few months, including heartfelt reactions from users, make all of the challenges and struggles so much easier.
- Game Dolphin Pots
- Game Dolphin Jumps Into Space
- Game Dolphin Emulator Ukuran Kecil
- Game Dolphin Emulator
- Games Dolphins Play
Game Dolphin Pots
Dolphins Training Camp 2021 Day 9 Recap Travis is back for the eighth practice recap (Day 9) of training camp 2021. Today, we'll cover the Dolphins QBs work under pressure, the explosive plays continue, the defense gets its fair share of wins in coverage, the run game gets some footing, audio from.
As we drift further from the heyday of the GameCube and Wii, we've been seeing a greater impact not only on the past generations of gamers, but the current one. It was heartwarming to see long-time users able to play Four Swords Adventures with their kids or friends across the world. The gratitude we received from users finally able to try previously hard-to-access features in their favorite games was so appreciated. We love these games and consoles the same as you, and we want to make sure that they live on.
Game Dolphin Jumps Into Space
- Welcome to Barbie.com! This fantastic destination has free online games for kids, online activities and fun online videos for kids! Check out our Barbie games, Barbie activities and Barbie videos. Share your Barbie printable activities with friends, download Barbie wallpapers and more! Play.barbie.com is available in the following languages.
- The Wii Remote will remain on and connected to Dolphin, but the game will believe it is disconnected. To 'reconnect' the Wii Remote, go to Tools - Connect Wii Remotes - Connect Wii Remote # or use a hotkey corresponding to it (example - the Windows default for Wii Remote 1 is Alt-F5), or simply press a button on the Wii Remote.
- Ensure that newly added Dolphins's calendar is synced to your account Year 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 1988 1987 1986 1985 1984 1983 1982 1981 1980 1979 1978 1977 1976 1975 1974 1973 1972 1971 1970 1969 1968.
- The Wii Remote will remain on and connected to Dolphin, but the game will believe it is disconnected. To 'reconnect' the Wii Remote, go to Tools - Connect Wii Remotes - Connect Wii Remote # or use a hotkey corresponding to it (example - the Windows default for Wii Remote 1 is Alt-F5), or simply press a button on the Wii Remote.
Game Dolphin Emulator Ukuran Kecil
Sometimes with all the negativity in emulation, it's refreshing to have something that makes both the developers and the users happy. And while we'd love to revel in past accomplishments, there's still so much more work to be done. We graciously thank everyone for their kind words over the past few months, and hope you continue to enjoy using Dolphin Emulator. With that said, it is about time that we get started with the June and July Progress Report.
Game Dolphin Emulator
Games Dolphins Play
Choosing video backend:
Put these lines in the gameini for D3D11:
[Core]
GFXBackend = D3D
For D3D12 (won't work after 5.0-3774 since the backend was removed):
[Core]
GFXBackend = D3D12
For Opengl:
[Core]
GFXBackend = OGL
If you use the latest development version for Vulkan:
[Core]
GFXBackend = Vulkan
Choosing audio backend:
Just copy paste the lines below in your local gameini depending on the backend you use:
[DSP]
Backend = OpenAL
[DSP]
Backend = XAudio2
or for no audio output:
[DSP]
Backend = No audio output
Choosing CPU engine:
[Core]
CPUCore = 0 =>will give Interpreter
CPUCore = 1 =>will give JIT
CPUCore = 2 =>will give JITIL
CPUCore = 5 =>will give Cached Interpreter
Choosing DSP engine:
To enforce HLE audio use:
[Core]
DSPHLE = True
To enforce LLE audio use:
[Core]
DSPHLE = False
If you enforce LLE audio with the lines above, LLE recompiler or LLE interpreter will be set according to what you have set it last at the general settings. To control it with the gameini use the lines below together with the lines above:
[DSP]
EnableJIT = True => for LLE recompiler
EnableJIT = False => for LLE interpreter
Volume:
[DSP]
Volume = 100 (values starting from 0 up to 100 max are valid).
Framelimit options:
Warning: These options will not override or disable vsync! Use the vsync gameini option to disable it.
[Core]
EmulationSpeed = 0.0 (will set it to 'unlimited')
EmulationSpeed = 0.1 (will set it to '10%')
EmulationSpeed = 0.2 (will set it to '20%')
EmulationSpeed = 0.3 (will set it to '30%')
EmulationSpeed = 0.4 (will set it to '40%')
EmulationSpeed = 0.5 (will set it to '50%')
EmulationSpeed = 0.6 (will set it to '60%')
EmulationSpeed = 0.7 (will set it to '70%')
EmulationSpeed = 0.8 (will set it to '80%')
EmulationSpeed = 0.9 (will set it to '90%')
EmulationSpeed = 1.0 (will set it to '100%')
EmulationSpeed = 1.1 (will set it to '110%')
EmulationSpeed = 1.2 (will set it to '120%')
EmulationSpeed = 1.3 (will set it to '130%')
EmulationSpeed = 1.4 (will set it to '140%')
EmulationSpeed = 1.5 (will set it to '150%')
EmulationSpeed = 1.6 (will set it to '160%')
EmulationSpeed = 1.7 (will set it to '170%')
EmulationSpeed = 1.8 (will set it to '180%')
EmulationSpeed = 1.9 (will set it to '190%')
EmulationSpeed = 2.0 (will set it to '200%')
Again the options above won't override or disable vsync. Use the appropriate gameini option to disable it.
FrameSkip:
This option is removed in the latest dev version and won't work.
[Core]
FrameSkip = 0 (frameskip will be disabled, with values 1-9 the respective number of frames will be skipped)
Idle Skipping Sync:
[Core]
SyncOnSkipIdle = True (or False to disable 'SyncOnSkipIdle').
PAL60 (EuRGB60):
[Core]
PAL60 = True (or False to disable 'PAL60 (EuRGB60)').
Set CPU Overclock:
This option will work with dolphin 5.0 - 2302 or newer and won't work with the stable 5.0 release.
[Core]
Overclock = (value)
OverclockEnable = True (or False to disable Cpu Overclocking)
The value of Overclock can be any float, and it acts as a multiplier; 1.0 is 100%, 1.5 is 150%, 2.0 is 200%, etc.
Choosing Internal Resolution:
From Dolphin 5.0 up to 5.0-5757 you can use the settings below:
The line below is used to enforce an integral value closest to the general value you use, if 3x is used it will stay the same, if 2,5x is used it will drop to 2x, if auto fractional is used auto integral will be set:
[Video_Settings]
EFBScale = -1
Values starting from 0 represent the drop down order in the list that dolphin uses. Currently:
[Video_Settings]
EFBScale = 0 =>will give auto fractional
EFBScale = 1 =>will give auto integral
EFBScale = 2 =>will give 1x
EFBScale = 3 =>will give 1,5x
EFBScale = 4 =>will give 2x
EFBScale = 5 =>will give 2,5x
EFBScale = 6 =>will give 3x
EFBScale = 7 =>will give 4x
EFBScale = 8 =>will give 5x
EFBScale = 9 =>will give 6x
EFBScale = 10 =>will give 7x
EFBScale = 11 =>will give 8x
For versions after 5.0-5757 up to the latest dev version:
[Video_Settings]
InternalResolution=0 =>will give auto integral
InternalResolution=1 =>will give 1x
InternalResolution=2 =>will give 2x (3 for 3x, 4 for 4x etc.)
Efb Copies:
[Video_Hacks]
EFBToTextureEnable = True (or False to disable 'Store Efb Copies to Texture Only' respectively).
Scaled EFB Copy:
[Video_Hacks]
EFBScaledCopy = True (or False to disable 'Scaled EFB Copy').
Skip EFB Access From Cpu:
[Video_Hacks]
EFBAccessEnable = True (or False to enable 'Skip EFB Access From Cpu'). Beware that it has the opposite behavior of the gui option!
Vertex Rounding:
This option was first introduced in dolphin 5.0 - 3251 and won't work with previous versions.
[Video_Hacks]
VertexRounding = True (or False to disable 'VertexRounding').
Ignore Format Changes:
[Video_Hacks]
EFBEmulateFormatChanges = True (or False to enable 'Ignore Format Changes'). Beware that it has the opposite behavior of the gui option!
Texture Cache:
[Video_Settings]
SafeTextureCacheColorSamples = 0 (this is the safe setting on the left)
SafeTextureCacheColorSamples = 512 (this is the normal setting in the middle)
SafeTextureCacheColorSamples = 128 (this is the fast setting on the right)
Choosing Aspect Ratio:
Values starting from 0 represent the drop down order in the list that dolphin uses. Currently:
[Video_Settings]
AspectRatio = 0 =>will give Auto
AspectRatio = 1 =>will give Force 16/9
AspectRatio = 2 =>will give Force 4/3
AspectRatio = 3 =>will give Stretch to window
Widescreen Hack:
You should also set aspect ratio to 'Stretch to window' in order to work.
[Video_Settings]
wideScreenHack = True (or False to disable 'Widescreen Hack').
VSync:
[Video_Hardware]
VSync = True (or False to disable 'VSync').
Anti-Aliasing:
Both settings below should be used as they are both needed.
[Video_Settings]
MSAA = 0 (Will set it to the top of the list value which is Off, 2 is for '2x', 4 is for '4x' and 8 is for '8x' samples, the number of samples used here will also apply if SSAA anti aliasing is used below).
SSAA = True (or False, will determine whether SSAA or MSAA is used. The amount of samples used for SSAA will depend on the MSAA value above).
Anisotropic Filtering:
Values starting from 0 represent the drop down order in the list that dolphin uses.
[Video_Enhancements]
MaxAnisotropy = 0 (Will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1,2,3,4 to be used respectively).
Force Texture Filtering:
[Video_Enhancements]
ForceFiltering = True (or False to disable 'Force Texture Filtering').
Stereoscopy Settings:
[Video_Stereoscopy]
StereoDepthPercentage = 100 (Percentage of depth value set in the video configuration applied in-game.)
StereoConvergenceMinimum = 0 (Base convergence value that's added to the value set in the video configuration.)
StereoEFBMonoDepth = False (or True to enable 'Monoscopic Shadows' respectively.)
[Video_Enhancements]
StereoMode = 0 (0 = Off, 1 = Side-by-Side, 2 = Top-and-Bottom, 3 = Anaglyph, 4 = Nvidia 3D Vision (D3D only).)
StereoDepth = 20 (1/10th percentage of window width used to separate the virtual cameras.)
StereoConvergence = 20 (Distance of the convergence plane.)
StereoSwapEyes = False (or True to enable 'Swap Eyes' respectively.)
External Frame Buffer:
The settings below work from dolphin 5.0 until 5.0-5874 that were replaced by hybrid xfb settings:
[Video_Settings]
UseXFB = True (or False to disable 'External Frame Buffer'). Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
UseRealXFB = True (or False to enable 'Real Xfb' or 'Virtual Xfb' respectively).
If you use any version from 5.0-5874 until the latest dev the settings below control the new hybrid xfb options:
[Video_Hacks]
ImmediateXFBEnable = True (or False to disable 'Immediately Present XFB')
XFBToTextureEnable = True (or False to disable 'Store XFB Copies To Texture Only')
Fast Depth Calculation:
[Video_Settings]
FastDepthCalc = True (or False to disable 'Fast depth calculation').
Per-Pixel Lighting:
[Video_Settings]
EnablePixelLighting = True (or False to disable 'Per-Pixel Lighting').
Disable Fog:
[Video_Settings]
DisableFog = True (or False to disable 'Disable Fog').
Post - Processing Effects:
This option will only work with the opengl backend. Use the names listed in the drop down menu of the option, below we use sepia as an example.
[Video_Enhancements]
PostProcessingShader = sepia (you can put the name of your preferred shader here).
Progressive Scan:
[Core]
ProgressiveScan = True (or False to disable 'Progressive Scan').
Load Custom Textures:
[Video_Settings]
HiresTextures = True (or False to disable 'Load Custom Textures').
Choosing Gamecube Port device per game (standard controller, gba, etc.):
[Controls]
PadType0 = 0 (will set port1 to 'Nothing', 5 for 'GBA', 6 for 'Standard Controller', 7 for 'Keyboard', 8 for 'Steering Wheel', 9 for 'Dance Mat', 10 for 'TaruKonga Bongos' and 11 for 'AM Baseboard')
PadType1 = 0 (will set port2 to 'Nothing', 5 for 'GBA', 6 for 'Standard Controller', 7 for 'Keyboard', 8 for 'Steering Wheel', 9 for 'Dance Mat' and 10 for 'TaruKonga Bongos')
PadType2 = 0 (will set port3 to 'Nothing', 5 for 'GBA', 6 for 'Standard Controller', 7 for 'Keyboard', 8 for 'Steering Wheel', 9 for 'Dance Mat' and 10 for 'TaruKonga Bongos')
PadType3 = 0 (will set port4 to 'Nothing', 5 for 'GBA', 6 for 'Standard Controller', 7 for 'Keyboard', 8 for 'Steering Wheel', 9 for 'Dance Mat' and 10 for 'TaruKonga Bongos')
Choosing Wiimote source per game (emulated wiimote, real wiimote, etc.):
Wiimote source numbers start from 0 for wiimote 1, 1 for wiimote 2, etc.
[Controls]
WiimoteSource0 = 0 (will set wiimote1 to 'None', 1 for 'Emulated Wiimote', 2 for 'Real Wiimote', 3 for 'Hybrid Wiimote')
WiimoteSource1 = 0 (will set wiimote2 to 'None', 1 for 'Emulated Wiimote', 2 for 'Real Wiimote', 3 for 'Hybrid Wiimote')
WiimoteSource2 = 0 (will set wiimote3 to 'None', 1 for 'Emulated Wiimote', 2 for 'Real Wiimote', 3 for 'Hybrid Wiimote')
WiimoteSource3 = 0 (will set wiimote4 to 'None', 1 for 'Emulated Wiimote', 2 for 'Real Wiimote', 3 for 'Hybrid Wiimote')
WiimoteSourceBB = 0 (will set balance board to 'None', 2 for 'Real Balance Board')
Choosing Control Profiles per game:
First you should have a control profile saved for each gamecube controller or Wiimote. For example lets say you have created Wiimote profiles named 'Sideways1' up to 'Sideways4' for Wii games that use the sideways wiimote handling(donkey kong, kirby games, etc.). In order to load those profiles per game you should put:
[Controls]
WiimoteProfile1 = Sideways1 => You can put any profile name you want to put here instead. This loads wiimote profile for player 1.
WiimoteProfile2 = Sideways2 => You can put any profile name you want to put here instead. This loads wiimote profile for player 2.
WiimoteProfile3 = Sideways3 => You can put any profile name you want to put here instead. This loads wiimote profile for player 3.
WiimoteProfile4 = Sideways4 => You can put any profile name you want to put here instead. This loads wiimote profile for player 4.
For gamecube controller profiles you should put:
[Controls]
PadProfile1 = Your profile name here. This loads gcpad profile for player 1.
PadProfile2 = Your profile name here. This loads gcpad profile for player 2.
PadProfile3 = Your profile name here. This loads gcpad profile for player 3.
PadProfile4 = Your profile name here. This loads gcpad profile for player 4.
Choosing the language of gamecube and wii games:
This option works since dolphin 5.0-2023 and won't work with the stable 5.0 release.
For gamecube games:
[Core]
GameCubeLanguage = (Choose a number and put it here for the language you want from the list below.)
0 (English or Japanese will be picked depending on the region of the console/game)
1 (German)
2 (French)
3 (Spanish)
4 (Italian)
5 (Dutch)
For Wii games:
[Wii]
Language = (Choose a number and put it here for the language you want from the list below)
0 (Japanese)
1 (English)
2 (German)
3 (French)
4 (Spanish)
5 (Italian)
6 (Dutch)
7 (Simplified Chinese)
8 (Traditional Chinese)
9 (Korean)
Settings that can also be set using the iso properties window:
[Core]
CPUThread = True (or False to disable 'Dual Core').
SkipIdle = True (or False to disable 'Idle Skipping'). => This option was removed in the latest dev version.
MMU = True (or False to disable 'MMU').
DCBZ = True (or False to disable 'Skip DCBZ Clearing').
SyncGPU = True (or False to disable 'Synchronize GPU Thread').
FastDiscSpeed = True (or False to disable 'Speed Up Disk Transfer Rate').
DSPHLE = True (or False to disable 'DSP HLE Emulation').