Xcode 10.10 5

As Wikipedia say OS X 10.10 supports Xcode version 6.x, 7.2.1. Improve this answer. Edited Apr 12 '16 at 15:30. Answered Apr 12 '16 at 15:17. Question: Q: Installing Xcode on OS X 10.9.5. Hi Guys, I have been using mac book pro from the past two years. My version of OS(operating system) would be OS X 10.9.5. In case you have disabled automatic updates, you can manually visit the App Store and check if an update is available. The latest stable version of Xcode is Xcode 12.5.1. If you are programming applications for unreleased Apple operating systems, such as iOS 15 and macOS 12 Monterey, you can make use of Xcode 13 Beta. Xcode is very popular since the first release. However, with the latest version of Xcode every tool is easier and more efficient while working on any project. Jun 14, 2016 If it helps, it looks like we need El Capitan (OS 10.10) in order to download the latest xCode 7.3.1. (just check the release notes on the AppStore download page.

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  2. Xcode 10.10.5
  3. Xcode For Mac 10.10 5

Hi all

I've been trying to compile my project code in C++ but haven't been able to do so. When I try to compile a clean Blueprint project (no C++ code added yet), I get the following error:

Cached

ExternalBuildToolExecution UE4Editor - Mac cd /Users/Shared/UnrealEngine/4.9 export ACTION= /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh UE4Editor macosx DebugGame

Setting up Mono Building UE4Editor... Creating makefile for UE4Editor (no existing makefile) Performing full C++ include scan (no include cache file) Compiling with MacOSX SDK 10.10 ERROR: Rocket: No modules found to build? Command /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh failed with exit code 5

As you can see, I have my build configuration settings set up correctly, to launch UE4Editor and target My Mac as the device:

This is a screenshot of the error in Xcode:

Yes, the SDK says it's compiling for OSX 10.10 and I run OSX 10.9.5, but also with the compiler settings set to 10.9 I get the exact same crash, so I decided to flip it back to default (10.10).

Running Xcode version 6.2 (6C131e).

Xcode 10.10 510.10

Xcode 10.10.5

10.15

Xcode For Mac 10.10 5

Could you help me resolve this, please?