Spider-man 2002 Game

Spider-Man is a 2002 action-adventure video game based on the Marvel Comics character Spider-Man and the 2002 film of the same name.Developed by Treyarch and published by Activision, it was released in 2002 for the Game Boy Advance, GameCube, Microsoft Windows, PlayStation 2, and Xbox. Spider-Man: Directed by Chris Soares. With Tobey Maguire, Willem Dafoe, Bruce Campbell, Josh Keaton. In this game loosely based on the film, Spider-Man is on a mission to fight evil in the forms of the villains Shocker, Vulture, Scorpion, and the Green Goblin.

  1. Spider-man 2002 Game Trailer
  2. Spider-man 2002 Game All Cutscenes
  3. Spider-man 2002 Gamecube

Master code:

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  • Looking for another article with the name Spider-Man? Check out the Spider-Man disambiguation page. Spider-Man is a 2000 action/adventure video game that was developed by Neversoft and published by Activision for the PlayStation. The game was later ported to the Game Boy Color and Nintendo 64. 1 Plot 2 Alternative costumes 3 Cast 4 Other characters 5 Character gallery 6 Location gallery 7.
  • To unlock wrestler spider-man just beat the game on the easy or normal level or start a new game on easy enter arachnid under the cheats and level warp to conclusion this will be unlocked in the secret store. CheatCodes.com has been the world's #1 source for game cheats, codes, guides, hints, news, and tips for Playstation 4 (PS4), Xbox One.

Enter the 'Specials' menu and enter ARACHNID or IMIARMAS as a code. A laugh will confirm correct code entry. All levels in the level warp option, all gallery options movie viewer/production art, and combo moves will be unlocked. Repeat code entry to return to normal.

God mode:
Enter the 'Specials' menu and enter RESPONSIBILITY as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Unlimited webbing:
Enter the 'Specials' menu and enter ORGANICWEBBING as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal. Alternately, accumulate 50,000 points during game play

Spider-man Game Boy 2002 Video Game Cheats Pc

All fighting controls:
Enter the 'Specials' menu and enter KOALA as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Level select:
Enter the 'Specials' menu and enter IMIARMAS as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Spider-man 2002 game cheats

Level skip:
Enter the 'Specials' menu and enter ROMITAS as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal. Pause game play and select the 'Next Level' option to advance to the next level.

Bonus training levels:
Enter the 'Specials' menu and enter HEADEXPLODY as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Play as Mary Jane:
Enter the 'Specials' menu and enter GIRLNEXTDOOR as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Play as The Shocker:
Enter the 'Specials' menu and enter HERMANSCHULTZ as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Spider-man 2002 Game Trailer

Play as a scientist:
Enter the 'Specials' menu and enter SERUM as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Play as a police officer:
Enter the 'Specials' menu and enter REALHERO as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Play as Captain Stacey helicopter pilot:
Enter the 'Specials' menu and enter CAPTAINSTACEY as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Ultimate Spider Man Video Game

Play as thug model 1:
Enter the 'Specials' menu and enter KNUCKLES as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Play as thug model 2:
Enter the 'Specials' menu and enter STICKYRICE as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Play as thug model 3:
Enter the 'Specials' menu and enter THUGSRUS as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Matrix-style attacks:
Enter the 'Specials' menu and enter DODGETHIS as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Goblin-style costume:
Enter the 'Specials' menu and enter FREAKOUT as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Small Spider-Man:
Enter the 'Specials' menu and enter SPIDERBYTE as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Big head and feet for Spider-Man:
Enter the 'Specials' menu and enter GOESTOYOURHEAD as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Enemies have big heads:
Enter the 'Specials' menu and enter JOELSPEANUTS as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

First person view:
Enter the 'Specials' menu and enter UNDERTHEMASK as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Super coolant:
Enter the 'Specials' menu and enter CHILLOUT as a code. A laugh will confirm correct code entry. Repeat code entry to return to normal.

Pinhead Bowling mini-game:
Accumulate 10,000 points during game play to unlock the Pinhead bowling mini-game in the training menu.

Vulture FMV sequence:
Accumulate 20,000 points during game play to unlock a Vulture FMV sequence in the CG menu.

Shocker FMV sequence:
Accumulate 30,000 points during game play to unlock a Vulture FMV sequence in the CG menu.

Green Goblin FMV sequence:
Successfully complete the game under the hero or greater difficulty setting.

Play as Alex Ross:
Successfully complete the game under the normal or higher difficulty setting to unlock the Alex Ross costume in the specials menu.

Play as the Green Goblin:
Successfully complete the game under the hero difficulty setting. Alternately, start a new game under the hero difficulty setting, then quit to the main menu. Enable the ARACHNID code, then go to the level warp option. Choose 'Conclusion', then exit. The Green Goblin costume option will be unlocked in the specials menu.

Play as Harry Osborn:
Unlock the Green Goblin costume. Then press Start during game play to see 'Controls'. You can now play as Harry Osborn with different game dialogue.

Play as Peter Parker:
Successfully complete the game under the easy or higher difficulty setting to unlock the Peter Parker costume in the specials menu.

Play as wrestler:
Successfully complete the game under the easy or higher difficulty setting to unlock the wrestler costume in the specials menu.

Any alternate character has it big
Go to 'SPECIALS' and then go to cheats and enter any of the following codes:

Freakout-GreenGoblinSuit
Serum-ScientistSuit
Realhero-PoliceSuit
Captainstacey-HelicopterPilotSuit
Knuckles-Thug1Suit
Stickyrice-Thug2Suit
ThugsRus-Thug3Suit
Hermanshultzs-ShockerSuit

Now you get to be one of the following people, but don't exit out of the cheats menu yet. Now after you put the cheat you wanted to put in enter 'GOESTOYOURHEAD' to make whatever character's head and feet huge.

Review: Just like Dennis is to Mr. Wilson, Mysterio becomes a Menace to Spidey.


Over the past several decades, Marvel has been supplying issues of Spider-Man to eager comic book fans everywhere. Activision has taken a similar position recently, by placing the superhero in a number of titles for its videogame audience. The latest web-slinging adventure comes in Game Boy Advance form under the development of Vicarious Visions, who we all know from the successful handheld Tony Hawk series and its original Spider-Man game for Game Boy Color. From the first moments of playing Spider-Man: Mysterio's Menace, it's clear that the wall-crawler's initial installment on the Advance system has truly been enhanced from any of his previous portable appearances.

The game begins with a string of criminal activity taking place throughout New York City and Peter Parker rushing to the scene. As Spider-Man, you'll choose from one of three locations to start the game through the titles non-linear setup. Though it adds a much-needed sense of variety and freedom, the diverse pathways won't change the outcome of the game. Any of the directions you decide to travel will pit you against familiar super villains like Rhino, Hammerhead, Electro, and finally the boss and name of the game, Mysterio.

While there are only seven stages in the game, don't expect to sling to the end of the levels here. Mysterio's Menace is one title that presents a challenging adventure with enough exciting action to keep frustration to a minimum. Balancing those two factors is always difficult for developers, but Vicarious seems to pull it all off nicely.

In the past, beat-em-up games such as this have always been shallow and uninspired. However, the AI and level design in the game make the generic action label nonexistent. Rushing up to even the standard enemies won't work without employing a hint of strategy. In addition to the punching and kicking attacks for close combat brawls, Spider-Man can fire web bullets, spray foes down with his webbing, and use a temporary web shield.

Even with this wide assortment of attacks, enemies still have an advantage over the wall-crawler. There are a variety of goons that Spider-Man must face throughout each level, each with their own strengths. Whichever type of foe you come across, it's inevitable that the AI is strong and no enemy will be a breeze to knock over. A bit of quick thinking and the required virtue of patience will determine your fate in the end.

As a superhero, Spider-Man boasts great agility, and Vicarious Visions was able to capture his body movement so well in the game that it's fun to just watch the character jump around on the screen. There's little complaint from the control department as players are able to maneuver Spidey with ease while the fluid animation remains constant. While attack combos would have been nice to use against your enemies, the loss does not have much effect on the overall gameplay.

The story unfolds through hand-drawn comic book cutscenes that are accompanied by dialog text explaining the events. The mood of the game is shadowed in darkness, but that is not to say everything is not clear. The truth happens to be quite the opposite. The attention to graphical detail is great, nearly making the game visually perfect. Each motion during an attack, whether it's coming from Spider-Man or a foe, is fluid and almost seems realistic. Vicarious was really able to bring the comic book alive by doing this, something that will remain a feat on such a small screen.

The settings throughout New York City have been captured by the incredible level design and a photo realistic background of the skyline. The stages span from downtown, to chemical plant, to inside a dance club. Again, detail within each level shines, especially when it comes to the dance club where a disco ball rotates making the entire room sparkle. The streets of NYC are lit with streetlights, giving a clear view among the dark alleyways, and just as each level before it, the chemical plant is filled with twists, turns, and enough surprises to keep players captivated for hours. What will really entice players is the chance to collect a number of armor and ability driven Spider-Man costumes, as well as the Black Symbiote suit.

With great music from the opening theme on, it's wise to keep the volume up on this game. Everything you hear suits the atmosphere and a Spider-Man environment. Most remarkable is the fact that the volume level changes according to what room you are in during the dance club stage. In certain spots the music is muffled, while areas within the club are booming with noise. Though small, its presence adds to the already suitable audio department.

Spider-Man (2002)
Developers
Windows
Publishers
Release dates
WindowsApril 14, 2002
Reception
Metacritic75
IGDB75
  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 6Audio settings
  • 8Issues Fixed
  • 9Issues Unresolved
  • 10Other information
⤏ Go to series page
Subseries of Marvel
Spider-Man (1986)1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!1989
The Amazing Spider-Man1990
Spider-Man & Venom: Separation Anxiety1995
Spider-Man: The Sinister Six1996
Spider-Man (2001)2001
Spider-Man (2002)2002
Spider-Man 2: The Game2004
Ultimate Spider-Man2005
Spider-Man 32007
Spider-Man: Friend or Foe2007
Spider-Man: Web of Shadows2008
Spider-Man: Shattered Dimensions2010
The Amazing Spider-Man (2012)2012
The Amazing Spider-Man 22014
Spider-Man: Homecoming - Virtual Reality Experience2017
Spider-Man: Far From Home Virtual Reality2019

Availability[edit]

SourceDRMNotesKeysOS
Retail Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.)

Demos[edit]

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename video files[citation needed]
  1. Go to <path-to-game>movies
  2. Delete or rename ACTIVISN.bik, GrayMatr.bik, Origin1.bik and Treyarch.bik.

Patches[edit]

Patch 1.3 is the last patch and resolves a number of issues.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows <path-to-game>game.ini[Note 1]

Save game data location[edit]

SystemLocation
Windows <path-to-game>SavedGames0[Note 1]

Video settings[edit]

Graphics featureStateWSGFNotes
Widescreen resolution See the WSGF entry.
Multi-monitor
Ultra-widescreen See the WSGF entry.
4K Ultra HD See the WSGF entry.
Field of view (FOV)
WindowedSee the glossary page for potential workarounds.
Borderless fullscreen windowedSee the glossary page for potential workarounds.
Anisotropic filtering (AF)See the glossary page for potential workarounds.
Anti-aliasing (AA)MSAA can be forced through the graphics card control panel.
Vertical sync (Vsync)See the glossary page for potential workarounds.
60 FPSFMVs are locked at 30 FPS.
120+ FPSCapped at 111 FPS.

Input settings[edit]

Keyboard and mouseStateNotes
Remapping
Mouse accelerationStrong mouse acceleration in-game. Can't be disabled.
Mouse sensitivityLow, Medium, High settings.
Mouse input in menusNo mouse acceleration in menus.
Mouse Y-axis inversion
Controller
Controller supportUses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English

VR support[edit]

3D modesNative Notes
vorpXG3D
User created game profile, requires D3D8to9, see vorpx forum profile introduction.

Issues Fixed[edit]

Game doesn't recognize all inputs from XInput controller[edit]

Use AntiMicro to map unrecognized inputs to keyboard and mouse
  1. Replace the [KEYBOARD], [JOYSTICK], and [MOUSE] sections of <path-to-game>game.ini with the below:
  2. Set up AntiMicro with this profile.
  3. If you like, you can also set AntiMicro to use this profile when the game is run, as well as set AntiMicro to run on PC startup, both from AntiMicro's settings, if you want to automate the process for playing the game.

Notes

This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (A->X, LT->L2, etc). The PS2 control scheme can be found here.
Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions.
  • On PC the gamepad recenter camera control is always tied to the web action control (LT in this control scheme) like the 'classic' control scheme on consoles.
  • On PC, the yo-yo spidey move is LT+RB which maps to the 'enhanced' control scheme from the console versions.
  • The dodging moves do not work.

Cutscenes are distorted[edit]

Use dgVoodoo2 and DxWnd
  1. Set up dgVoodoo2.
    1. Download dgVoodoo 2.
    2. Copy the DLL files from the MS/x86 folder to <path-to-game>, where SpiderMan.exe is located.
    3. Open dgVoodooCpl.exe. You may want to make a separate profile for the game (hit the Add button at the top of the window, and select the <path-to-game> folder, which you copied the DLL files into).
    4. Under the General tab, set the Appearance to Fullscreen and Scaling mode to Stretched, keep Aspect Ratio.
    5. Under the DirectX tab, set the Resolution to the resolution you intend to run the game with, and uncheck the 'dgVoodoo Watermark' option. You can also set the Filtering option here if you want to force anisotropic filtering.
    6. Click the OK button.
  2. Set up DxWnd.
    1. Download DxWnd.
    2. Run dxwnd.exe and go to Edit->Add, then in the Main tab, type in a Name, and for Path browse to and select <path-to-game>SpiderMan.exe.
    3. In the same Main tab, make sure under Generic, Fullscreen only is checked, and under Position, Desktop center is selected.
    4. In the Video tab, set Window style to default, Window size & position to Anchored, and Screen resolution to Native.
    5. Click the OK button.
  3. Now as long as DxWnd is running when you launch the game, the cutscenes should be visible and stretched to your screen, though they will still be stretched out if you have the game set to run in any aspect ratio besides 4:3.
  4. If you are using a 16:9 aspect ratio, you can download modified cutscene files that are stretched properly for 16:9 aspect ratios to watch the cutscenes in-game without any distortion.
    1. Go to <path-to-game> and make a backup of the movies folder.
    2. Download these modified .BIK files and place them in the movies folder (replacing the old files, which you should have backed up).

Notes

If you like, you can automate launching DxWnd on your PC's startup by placing a shortcut to dxwnd.exe in your Start Menu's Startup folder, and changing the shortcut's properties. In the Properties window of the shortcut, in the Shortcut tab, change Target by adding /T to the end of the text in the field. The resulting field should look something like '<path-to-DxWnd>dxwnd.exe' /T. The /T parameter launches DxWnd in the system tray.

Issues Unresolved[edit]

Crash/black screen with resolutions higher than 640x480 in Windows 10[edit]

If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed]
Try using dgVoodoo2 and DxWnd[citation needed]

A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted.

Other information[edit]

Spider-man 2002 Game All Cutscenes

API[edit]

Executable32-bit64-bitNotes
Windows

Middleware[edit]

MiddlewareNotes
CutscenesBink VideoOnly for logos, 8 cutscenes, and 2, test animation videos.


System requirements[edit]

Spider-man 2002 Gamecube

Windows
MinimumRecommended
Operating system (OS)98ME, 2000, XP
Processor (CPU)Intel Pentium III 450 MHz
AMD Athlon
Intel Pentium III 550 MHz
AMD Athlon
System memory (RAM)64 MB128 MB
Hard disk drive (HDD)750 MB1.25 GB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible

Notes

  1. 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References